Facebook SDK 7.4.0 in Unity 5.3 Tutorial – Singletons, Inviting & Sharing
July 14, 2016 at 4:49 pm #763
I am investigating turn based multiplayer game also, have you settled no back-end service yet? GameSparks, App42 or PlayFab, they’re pricing doesn’t seam to translate well to turn-based games?? If you’re developing with Unity I don’t think cross platform is an issue. I’ve had no problems communicateing between PC, Unity editor and Android, haven’t launched on iPhone/testflight yet. Scott@VirtualBS.comAugust 19, 2016 at 5:06 pm #765
Hi, I really need to share from Unity to Facebook, in a Facebook page that I manage, not to my profile, could yo help me?October 13, 2016 at 4:20 pm #774
Hello, I just followed your video tutorial and it works fine up until 30:10 mins. After moving some methods from FacebookManager.cs to FBScript.cs, when I play the Unity and input my access token the unity editor freeze up and won’t respond, do you know what’s wrong with it ?January 25, 2017 at 9:59 am #784
Thank you for your awesome videos.
Everything seems to work just fine on unity Editor, however, when I build it on iOS and test it on my phone. as soon as I hit the logging button, it crashes.
Xcode returns the following error:
// iOS terminates open sockets when an application enters background mode.
// The next write to any of such socket causes SIGPIPE signal being raised,
// even if the request has been done from scripting side. This disables the
// signal and allows Mono to throw a proper C# exception.
UIApplicationMain(argc, argv, nil, [NSString stringWithUTF8String:AppControllerClassName]);
So I’m guessing the problem occurs when it tries to launch facebook for authentication and puts my game in the background but I don’t know how to fix it. please help me.
PS: this also makes my phone slow as a snail and nothing works except for Siri, which is weird.
Thank you.February 22, 2017 at 2:19 am #787
Really appreciate your tutorial.
I am using Galaxy S6 (Android 6.0.1), Unity 5.5 and Facebook SDK for Unity 7.9, but my current apk build doesn’t work well with it when I open the app on my Smartphone.
I am sharing my google document including screenshots both of Unity 5.5 editor and Galaxy S6.
How can I resolve my current problem?
March 7, 2017 at 2:57 pm #791
- This reply was modified 9 months, 3 weeks ago by Seong-Jik KIM.
i have a problem, my app doesnt’ share correctly on facebook, i want share new record with this code:
public void Share(int record)
string record_string = “Nuevo Record: ” + record.ToString ();
“He superado mi record”,
If anyone could help me please
March 31, 2017 at 4:49 pm #797
- This reply was modified 9 months, 2 weeks ago by Alejo Gómez.
After implementing “sharing” function, I supposed to see the picture: https://i.ytimg.com/vi/NtgtMQwr3Ko/maxresdefault.jpg at my own facebook website, right?
But I cannot see it, which means the shared function does not really work.
Yeah, I got the exactly same windows you have with 3 different buttons, but even though I click “share success” and got the “Success on share” debug message, I still cannot see the shared picturelink at my facebook page.
Am I missing something important to know? Thanks
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