Thank you for your awesome videos.
Everything seems to work just fine on unity Editor, however, when I build it on iOS and test it on my phone. as soon as I hit the logging button, it crashes.
Xcode returns the following error:
// iOS terminates open sockets when an application enters background mode.
// The next write to any of such socket causes SIGPIPE signal being raised,
// even if the request has been done from scripting side. This disables the
// signal and allows Mono to throw a proper C# exception.
std::signal(SIGPIPE, SIG_IGN);
UIApplicationMain(argc, argv, nil, [NSString stringWithUTF8String:AppControllerClassName]);
So I’m guessing the problem occurs when it tries to launch facebook for authentication and puts my game in the background but I don’t know how to fix it. please help me.
PS: this also makes my phone slow as a snail and nothing works except for Siri, which is weird.
Thank you.