I am investigating turn based multiplayer game also, have you settled no back-end service yet? GameSparks, App42 or PlayFab, they’re pricing doesn’t seam to translate well to turn-based games?? If you’re developing with Unity I don’t think cross platform is an issue. I’ve had no problems communicateing between PC, Unity editor and Android, haven’t launched on iPhone/testflight yet. Scott@VirtualBS.com
Hello, I just followed your video tutorial and it works fine up until 30:10 mins. After moving some methods from FacebookManager.cs to FBScript.cs, when I play the Unity and input my access token the unity editor freeze up and won’t respond, do you know what’s wrong with it ?
Everything seems to work just fine on unity Editor, however, when I build it on iOS and test it on my phone. as soon as I hit the logging button, it crashes.
Xcode returns the following error:
// iOS terminates open sockets when an application enters background mode.
// The next write to any of such socket causes SIGPIPE signal being raised,
// even if the request has been done from scripting side. This disables the
// signal and allows Mono to throw a proper C# exception.
So I’m guessing the problem occurs when it tries to launch facebook for authentication and puts my game in the background but I don’t know how to fix it. please help me.
PS: this also makes my phone slow as a snail and nothing works except for Siri, which is weird.
But I cannot see it, which means the shared function does not really work.
Yeah, I got the exactly same windows you have with 3 different buttons, but even though I click “share success” and got the “Success on share” debug message, I still cannot see the shared picturelink at my facebook page.